Sir Wymar Ethgard
Human paladin 5 of Iomede
LG Medium humanoid (human)
Init 1; Senses Perception +1
Aura courage (10 ft.)
AC 21, touch 9, flat-footed 20 (10)
Fort +7, Ref +3, Will +7
Immune disease, fear
Speed 20 ft.
Melee mwk cold iron longsword 3/19–20) or mwk lance 4/.3)
Ranged javelin 3)
Special Attacks channel positive energy (DC 15, 3d6), smite evil 2/day (+3 attack and AC, +5 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +8)
At will—detect evil
Paladin Spells Prepared (CL 2nd; concentration +5)
1st—bless weapon, lesser restoration
Str 16, Dex 12, Con 14, Int 14, Wis 16, Cha 16
Base Atk +5; CMB +8; CMD 17
Feats Mounted Combat, Ride-By Attack, Skill Focus (Ride), Spirited Charge
Skills Diplomacy +11, Heal +9, Ride +4
SQ divine bond (mount), lay on hands 5/day (2d6), mercy (sickened)
Horse animal companion
N Large animal
Init +2; Senses low-light vision, scent; Perception +9
AC 21, touch 11, flat-footed 19 (15)
Fort +7, Ref +6, Will +4
Speed 50 ft.
Melee bite 4), 2 hooves 2)
Space 10 ft.; Reach 5 ft.
Str 19, Dex 14, Con 17, Int 6, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 20 (24 vs. trip)
Feats Endurance, Iron Will, Multiattack
Skills Perception +9
Languages Common (can’t speak)
SQ link, share spells
Gear mwk chain shirt barding, bit and bridle, military saddle, saddlebags
Sir Wymar came to the Kingdom while on a holy pilgrimage of Iomede. He and his compatriots, held a festival of charity and light in the kingdom. He and his fellows believe that they should spread the good word of Iomede throughout the stolen lands.
Sir Wymar was granted the position of Sicarius in the Kingdom. Enforcing the law for the kingdom’s populace.
The small section of Iomedens run there good works out of a house waiting for a promised shrine to their Goddess.