Sir Wymar Ethgard
Human paladin 5 of Iomede
LG Medium humanoid (human)
Init 1; Senses Perception +1
Aura courage (10 ft.)
AC 21, touch 9, flat-footed 20 (10)
Fort +7, Ref +3, Will +7
Immune disease, fear
Speed 20 ft.
Melee mwk cold iron longsword 3/19–20) or mwk lance 4/.3)
Ranged javelin 3)
Special Attacks channel positive energy (DC 15, 3d6), smite evil 2/day (+3 attack and AC, +5 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +8)
At will—detect evil
Paladin Spells Prepared (CL 2nd; concentration +5)
1st—bless weapon, lesser restoration
Str 16, Dex 12, Con 14, Int 14, Wis 16, Cha 16
Base Atk +5; CMB +8; CMD 17
Feats Mounted Combat, Ride-By Attack, Skill Focus (Ride), Spirited Charge
Skills Diplomacy +11, Heal +9, Ride +4
SQ divine bond (mount), lay on hands 5/day (2d6), mercy (sickened)
Horse animal companion
N Large animal
Init +2; Senses low-light vision, scent; Perception +9
AC 21, touch 11, flat-footed 19 (15)
Fort +7, Ref +6, Will +4
Speed 50 ft.
Melee bite 4), 2 hooves 2)
Space 10 ft.; Reach 5 ft.
Str 19, Dex 14, Con 17, Int 6, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 20 (24 vs. trip)
Feats Endurance, Iron Will, Multiattack
Skills Perception +9
Languages Common (can’t speak)
SQ link, share spells
Gear mwk chain shirt barding, bit and bridle, military saddle, saddlebags
Sir Wymar came to the Kingdom while on a holy pilgrimage of Iomeded. He and his compatriots, held a festival of charity and light in the kingdom. He and his fellows believe that they should spread the good word of Iomede throughout the stolen lands.
Sir Wymar was granted a postion in the kingdom.
The small section of Iomedens run there good works out of a house waiting for a promised shrine to their Goddess.