Sir Wymar Ethgard

Description:

Human paladin 5 of Iomede
LG Medium humanoid (human)
Init 1; Senses Perception +1
Aura courage (10 ft.)

DEFENSE

AC 21, touch 9, flat-footed 20 (9 armor, +1 Dex, +2 shield)
hp 42 (5d10
10)
Fort +7, Ref +3, Will +7
Immune disease, fear

OFFENSE

Speed 20 ft.
Melee mwk cold iron longsword 9 (1d83/19–20) or mwk lance 9 (1d84/.3)
Ranged javelin 4 (1d63)
Special Attacks channel positive energy (DC 15, 3d6), smite evil 2/day (+3 attack and AC, +5 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +8)

At will—detect evil

Paladin Spells Prepared (CL 2nd; concentration +5)

1st—bless weapon, lesser restoration

STATISTICS

Str 16, Dex 12, Con 14, Int 14, Wis 16, Cha 16
Base Atk +5; CMB +8; CMD 17
Feats Mounted Combat, Ride-By Attack, Skill Focus (Ride), Spirited Charge
Skills Diplomacy +11, Heal +9, Ride +4
Languages Common
SQ divine bond (mount), lay on hands 5/day (2d6), mercy (sickened)

Horse animal companion
N Large animal
Init +2; Senses low-light vision, scent; Perception +9

DEFENSE

AC 21, touch 11, flat-footed 19 (4 armor, +2 Dex, +6 natural, –1 size)
hp 37 (5d8
15)
Fort +7, Ref +6, Will +4

OFFENSE

Speed 50 ft.
Melee bite 6 (1d44), 2 hooves 4 (1d62)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 19, Dex 14, Con 17, Int 6, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 20 (24 vs. trip)
Feats Endurance, Iron Will, Multiattack
Skills Perception +9
Languages Common (can’t speak)
SQ link, share spells
Gear mwk chain shirt barding, bit and bridle, military saddle, saddlebags

Bio:

Sir Wymar came to the Kingdom while on a holy pilgrimage of Iomeded. He and his compatriots, held a festival of charity and light in the kingdom. He and his fellows believe that they should spread the good word of Iomede throughout the stolen lands.
Sir Wymar was granted a postion in the kingdom.
The small section of Iomedens run there good works out of a house waiting for a promised shrine to their Goddess.

Sir Wymar Ethgard

Kingmaker RaynaDasha RaynaDasha